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Introduction So what is this CWCheat plug-in thingie? What does it do for me? How do I install it? How do I use it? In short, it is a highly customizable homebrew application developed by an Italian homebrew coder called Weltall. CWCheat (currently at version 0.1.8) can 'run in the background' within all three possible PSP software environment states: It runs in the XMB, during PSP game playback, and during PSOne game playback. You can set it up to run in any of these three states, or during all three of them, and as far as I can tell, there is never a performance hit for having it run, at all times, in all states.
I'm sure quite a few of you know about this plug-in, but considering the number of PMs and IMs I've been getting from brand new 'open' PSP users (or those that wanted help in 'opening' their PSPs) recently, I thought it was about time to start this thread, which I've been intending to create for a while now! Depending on how you configure it, CWCheat will allow you to do any of the following (and more!): 1) Apply valid Codebreaker cheats to PSP games (UMD or ISO) and PSOne games. Actual Codebreaker cheat devices NOT NECESSARY! 2) Search for your own codes from within PSP and PSOne games. 3) Capture screenshots from within PSP and PSOne games. (No need for a separate capture plug-in!) 4) Toggle miscellaneous settings, such as screen brightness, CPU speeds, etc. (I typically adjust these via Dark-Alex's Recovery Console, and leave these alone) 5) Launch a.txt file you've previously deposited in a predetermined location, such as your favorite GameFAQs FAQ!
6) Convert PSOne virtual memory card saves to ePSXe (PSOne emulator for the PC format), and vice-versa.* * In case you want to continue your games on your PC, or in order to complete the disc swap process for those games that do not allow you to save during the disc swap process. For such games, you'd need to convert your file to a PC-readable version, complete the disc swap via a PC emulator using your original CDs, save the game once you're on the new disc, then use CWCheat to convert the new PC save back to a PSP-compatible save. Codebreaker Cheat Codes - An In-Depth Look I have a rather substantial collection of PSOne RPGs, many of which I've barely played and I have little enough console time at home to dedicate to revisiting them, as it is. Additionally, many of those that I did play through (I'm looking at you, 32-bit Final Fantasies!) have all kinds of optional and sometimes extensive mini-games and sidequests that the OCD-side of me require I complete, but that the gamer in me has little patience for. CWCheat allows me to 'tweak' my experience in order to minimize the amount of time wasted on such optional (but for me, mandatory) activities, resulting in a more focused, streamlined experience, one that is not otherwise compromised by skipping or missing out on such content and rewards. Of course, you're more than welcome to use the dozens, hundreds, or thousands of available Codebreaker codes (depending on the title and its popularity) to mess around with the various systems and mechanic that comprise the meta-game. But to be honest, I prefer to leave the RPG experience as untouched as possible, and only apply those cheats that provide for a smoother core experience (by streamlining the more annoying aspects of the game), with as few compromises as possible.
I'm currently replaying Final Fantasy IX, so I'll give you a few examples of what cheats I have available (not all running simultaneously, of course): Save Anywhere This is a major hack, requiring the activation of approximately 66 simultaneous Codebreaker codes! What it does is unlock functionality that was apparently coded into the game but then 'dummied out' later in development. As with earlier FFs, it grants access to a Save command from within the party menu screen. Normally, you're limited to approaching Moogles at Inns or in dungeons to save, or in the case of the overworld, using the annoying Moogle Charm to summon one of the critters, and subsequently to engage him or her in repetitve conversation before being able to save.
It's much more convenient to just be able to hit Triangle to bring up the usual FF menu screen and select Save from there. As a bonus, you can also save anywhere, at anytime you can press Triangle to access this menu. Dizajni mashinnoj vishivki bez registracii i sms.
It's fantastic, as it applies adds a 'save anywhere' functionality that portable RPGs benefit so greatly from. Yeah, yeah, I know about the PSP's sleep mode (and it works fine running PSOne ISOs), but if I'm about to wrap up a session, ready to step off my train and into my office, I'd rather save the game and terminate gracefully, than leave the PSP in sleep mode for 8-12 hours. A warning: The game was coded to handle saving anywhere, so you can potentially destroy your save file by saving in a truly inappropriate location or at a truly inappropriate time. Basically, never save inside a room after just having witnessed or experienced a major event. Distance yourself by at least one room where nothing special is going on, to be safe.