Original Descrstrat File Medieval 2 Total War

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Original Descrstrat File Medieval 2 Total War Average ratng: 8,8/10 7687 votes

A subreddit for all of those who love the Total War series. Tere jaisa yaar kahan karaoke mp3 download free Post your strategies, thoughts, links and reviews here. • Recent Announcements • TW • 3K • 3K • 3K • Q&A Rules • All posts must be related to the Total War series. • Don't derail threads with off-topic memes or controversy. • Provide context for screenshots. • Do not link or request pirated material.

• Do not abuse other participants. • Giveaways and contests must be approved beforehand by the moderation team. • Keep self-promotion reasonable. • Flair your posts with the relevant game. Filter Content • • • • • • • • • • • • • • • • • • Community Resources • • • • • • • • • Subreddits Total War Subreddits • • Strategy Subreddits • • Interesting Subreddits • • • • Think we missed one? Give us a Modmail and suggest new Subreddits to add to the lists! I did some meddling around in the descr_strat.txt file just for S&G's before starting a Julii campaign to give me a sense of true Roman dominance, in doing this, I modified the starting armies, denarii, and general stats.

Of course Medieval I used the original Shogun Total War engine although they added more depth. Medieval II seems to use the Rome TW engine and in Rome I, I could limit which factions could recruit certain units without having to change the buildings file.

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However, upon attempting to start up this awesome campaign, when I clicked start campaign, it booted me back to the single-player menu. Any idea why it did this and how to fix it? Also is it possible to mess with that file to have an upper-hand advantage at the beginning just to fool around with? Specifically what I was wanting to do was take the starting army: unit roman hastati exp 9 armour 1 weapon_lvl 1 unit roman hastati exp 9 armour 1 weapon_lvl 1 unit roman triarii exp 9 armour 1 weapon_lvl 1 unit roman archer exp 9 armour 1 weapon_lvl 1 unit roman hastati exp 9 armour 1 weapon_lvl 1 unit roman hastati exp 9 armour 1 weapon_lvl 1 unit roman triarii exp 9 armour 1 weapon_lvl 1 unit roman archer exp 9 armour 1 weapon_lvl 1 I increased the base stats of: Exp 1 armour 0 weapon 0 to their current levels I'd also tried to modify my faction leaders stats, and lower his age to 16. I later reverted this act and set it at a reasonable 34.

I think I found the error I'd had my General's bodyguard unit set to: roman generals guard cavalry late A unit I do not believe exists. Careful when messing around with your faction leader's age. If you set his age too young and it conflicts with his children (how can derpius be 25 if his father herpius is 21?) then it won't let you start the campaign. So if you want to shave a few years off your faction leader make sure you also shave off a few years of all his decendants, but you'll be limited by the youngest one (since a character can't be -2 years old), unless you delete them.

It should give you a very specific error message when the descr_strat file is messed up which details where and why (it gives you line and column numbers of the error). To view the message as soon as you attempt to start the campaign and it kicks you back to the previous screen press esc to quit back to the desktop and there should be an error message.

A guide to the export_descr_units.txt file • • • By Mythic Commodore This guide assumes that you have unpacked the data files using the method found. Once you have successfully unpacked the game's files, you may be wondering where to begin. A good starting point is the export_descr_unit file, or EDU. Here you will find the definitions that tell the game about all of the different soldiers and ships that you will encounter. First, a sample. We will be using Swiss Pikemen as our example.